﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Obsidian.GameObjects;

namespace Obsidian.Components
{
    /// <summary>
    /// Script is the base class every script derives from.
    /// </summary>
    public class Script : Behavior
    {

        /// <summary>
        /// Start is called just before any of the Update methods is called the first time.
        /// </summary>
        public virtual void Start()
        {

        }

        /// <summary>
        /// Update is called every frame, if the Script is enabled.
        /// </summary>
        public virtual void Update()
        {

        }

        public Script()
            : base()
        {

        }

        public virtual void Awake()
        {
            
        }
    }
}
